Cybernoid II: The Revenge is a shoot 'em up released by Hewson in 1988 for the Amstrad CPC, Commodore 64 and ZX Spectrum home computers. The game was later released also for the Atari ST and the Amiga computers. It is the sequel to Cybernoid.
Review
STORY / GAMEPLAY The game is similar to its predecessor (Cybernoid) but with improved graphics and some minor differences in gameplay. The Fighting Machine is again a flip-screen shoot 'em up where you control the deadly Cybernoid craft and your mission is to rescue the cargo stolen by a wave of pirate ships. the key factor here is to use correctly all weapon systems provided. These include side-aiming guns, bouncing bombs, seeker smart bombs, bombs that move around the screen to find a target, and time-sensitive bombs that explode a few seconds after you drop them. Shooting pirate ships releases cargo and you must collect at least 1500 points, but on many screens it is more prudent to escape immediately, as some screens hide more hazards than others and not all aliens react in the same way. I have to mention that Cybernoid II is a really tough game and almost impossible to advance from one level to the next! Simply insane! I personally never completed this.
GRAPHICS / SOUND The CPC sports nice graphics, using a good color palette, great backgrounds and foregrounds plus smooth sprite animation. It is impressive when enemies explode and smashed into several small particles. Note that the gameplay is in flip-screen (there's no screen scrolling - as in all other versions). The sound is great too, offering an awesome intro tune which is also used during gameplay along with some nicely done sound effects (found only on the CPC and ZX versions).
CPU: ZiLOG Z80 4MHZ MEMORY: 64 KB or 128 KB of RAM depending on the model (capable of being expanded to 512k using memory extension boards) GRAPHICS: Motorola 6845 address generator, Mode 0: 160x200 / 16 colors, Mode 1: 320x200 / 4 colors, Mode 2: 640x200 / 2 colors, A colour palette of 27 colors was supported SOUND: The CPC used the General Instrument AY-3-8912 sound chip, providing 3 channels Mono Sound (via internal speaker) but capable to offer Stereo Sound provided through a 3.5 mm headphones jack (with pretty impressive outcome!). Also, it is possible to play back digital sound samples at a resolution of approximately 5bit. This technique is very processor-intensive though.